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ZBrush 3 displacement map conversion to a normal map using xNormal

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In this tutorial I will show you how to convert Zbrush 3 displacement maps in to narmal maps with Xnormal, which is a free tool and can be found on xnormal.net. This is a tutorial from my old site that is unfortunately is no longer working (the website i mean) and even though this new website is fullyin russian, I will have a few tuts in english andmaybe later on i will add an english translation to this website aswell.

В данном уроке, который к сожалению пока только на английском, я покажу Вам как конвертировать displacement maps из Zbrush3 в normal maps с бесплатной программой Xnormal, которую можно скачать на xnormal.net . Данный урок с моего старого сайта, которого нет в живых Cry

 

 

Обновлено - 28.06.2009
 

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0 #2 Станислав Морозов 2009-08-07 11:43 hey there it will work, but you need to make sure to flip your uv map vertically when you work in zbrush and then flip it vertically again when you use it inside of 3ds max hope it works Цитировать
 
 
0 #1 Junior 2009-08-06 01:12 Hi! Thanks for the tutorial! My name is Junior, I'm from Brazil. I'm having some trouble on creating normal maps on zbrush and rendering it on 3DSMax maybe you could help me if it's not asking too much… I'm trying the technique you're using on your tutorial, except for that I'm using the UV setup from max instead of using the GUV from Zbrush. Is it not gonna work? Thank you very much again. my e-mail is icacajr@hotmail .com and my msn is as well. Цитировать
 

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